#pragma once
#include "bgfx/bgfx.h"
#include <string>
bgfx::TextureHandle __LoadTexture(const char16_t* texname, int& texwidth, int& texheight);
bgfx::TextureHandle __loadTextureFromMem(const char* mem, uint32_t length, int& texwidth, int& texheight);
bgfx::ShaderHandle __LoadShader(const char16_t* _shadername);
std::u16string __GetShaderResourcePath();